THE MET REPLICA

Verizon / Verizon / New York + The Metropolitan Museum of Art / New York + Unit9 / London + Roblox / San Mateo
CREARCHIVE Score
54
VerizonTHE MET REPLICA2025
Case Film
Campaign Images
BrandVerizon
AgencyVerizon / New York + The Metropolitan Museum of Art / New York + Unit9 / London + Roblox / San Mateo
Award ShowThe One Show
CategoryBrand-Side / In-House
Year2025
CountriesUnited States, United Kingdom
Description

Background: It’s no secret that the arts have been consistently cut from our nation’s schools. In fact, the New York Department of Education has decreased spending on the arts over 47% over the past 7 years. If art is no longer in the classroom, then the Metropolitan Museum of Art wanted to give the youth of New York an unique opportunity to bridge the gap in art education. Verizon and The Met have an existing partnership and a shared goal to inspire learning. For years, Verizon has been at the forefront of the effort to provide tech education to schools across America, ensuring that kids expand their worldview using our technology. Together they looked to create an art experience that could inspire a generation of new art lovers through technology. Creative Idea: Visit the Met. Enter the metaverse. The Met Replica. The first-ever real-world Roblox art collection at the Met. An interactive metaverse learning experience using mobile gaming as an incentive for art education. Find the original artwork in IRL. And Replicate it in AR. As the art transformed from real to Roblox, kids created their own, personal Avatars that became walking pieces of art history. Mixing and matching with other virtual items to create something artfully one of a kind. Replicas moved beyond the physical walls of the Met and into Roblox, living on and inspiring art education throughout the infinite space of the metaverse. Insights & Strategy: Every year art education faces more budget cuts in our nation’s schools. The New York Department of Education alone has decreased spending on the arts over 47% over the past 7 years. The core of our strategy was to bridge the gap for students in New York City schools, giving them access to art education right here in their own backyard, at the largest art institution in North America, The Met. Verizon and The Met have an existing partnership and a shared goal to inspire learning. The Met’s primary goal is to foster a love and deep appreciation for the arts, with many programs focused on kids. Verizon has been at the forefront of the effort to provide tech education to schools across America, ensuring that kids expand their worldview using our technology. In order to draw kids into the museum to learn, Verizon knew the status quo of analog educational platforms would not be enough. With Verizon’s help they could lean into tech savvy Gen Z’s love of gaming. Roblox is one of the most popular online games for kids 8-14 and like Verizon and the Met, also shares brand goals that support education for today's youth. Today, with over 400 million users in the metaverse, 80% of them younger than 16, it presented us with a good place to start. Execution: This project was two years in the making. To make the experience not only fun but educational, we worked with multiple curators and their galleries within The Met to painstakingly replicate 40 artifacts into Roblox items. Launched to bridge the end of summer and back to school time frame to give both families and visitors time to partake. Leading up to the launch of the exhibit, we began advertising using creative assets on The Met social handles, website comms, in museum stanchions, marketing cards and digital displays sharing a CTA with a QR code to download the app to begin The Met Replica exhibit. The app sent kids on an interactive, educational scavenger hunt that turned 2 million square feet of the largest museum in North America into an infinite metaverse playground. With over 152 educational clues scattered around the museum, kids could find the original in IRL and replicate it in AR. Like magic, 5000 years of art transformed from real to Roblox virtual items. Kids used these Replicas and created their own, personal Avatars that became walking pieces of art history. Taking each Replica beyond the physical walls of the Met and into Roblox–living on– and inspiring art education in perpetuity throughout the Roblox gaming metaverse. Results: Families across the New York tri-state area came to The Met to experience Replica and learn about art in a whole new way. And while hundreds of thousands flocked to The Met, our reach surpassed national borders and kids around the world visited The Met Museum game on Roblox to learn. Through Replica, Verizon as a brand became associated with gaming and art amongst a whole new demographic while helping educate a younger generation. And, with zero paid media: Drove a 35% increase in foot traffic Over 200,000 new Met visitors 1.4 billion impressions

Awards
  • • The One Show — Online & Mobile — Gold Pencil
Credits
EditorVic Barczyk
QA LeadTom Watson
DirectorJake Rosenberg | Max Hollein, Jake RosenbergMax Hollein
ProducerLauren Mullen
3D DesignerAndrew Boccio | Chris Green, Andrew BoccioChris Green
UX DesignerFlorencia Pavan
Art DirectorPedro Custódio
Senior MixerTom Goldblat
Audio DirectorDani Valkova
Client / BrandThe Metropolitan Museum of Art / New York | Roblox / San Mateo, The Metropolitan Museum of Art / New York Roblox / San Mateo
Project ManagerKaren Uyenco | Nadaa Baqui | Nicole Ada | Paulina Pawlak, Karen UyencoNadaa BaquiNicole AdaPaulina Pawlak
Senior AnimatorAnna Pascual Laguna
Senior ProducerMeg Mahoney
Assistant EditorKara Guezze
Lead 3D DesignerAndrea Mancuso
Product EngineerIsaac Alexander Calvo
Associate CuratorBrinda Kumar
Business DirectorGiacomo Vigliar
Creative DirectorPeter B Lee | Matthew Brant | Weronika Kuc | Zlaten Del Castillo | Salina Cole, Peter B LeeMatthew BrantWeronika KucZlaten Del CastilloSalina Cole
Head of EducationRebecca Kantar
Assistant ProducerMimi Urbay
Executive ProducerAdina Sales | Alicia Rodgers | Erin Ray | Jenna Qualizza | Samantha Lazarus Levin, Adina SalesAlicia RodgersErin RayJenna QualizzaSamantha Lazarus Levin
Production CompanyUNIT9 / London
Native App Tech LeadSina Cetin
Sr. Social StrategistMasha Murakhovsky
Director of productionMindy Lubert
Senior Project ManagerMiriam Fontaine
Director of PhotographyDaniel Phakos
Project Manager, SocialKarina Yucel
Head of Business AffairsShaunda Slade
Senior Creative DirectorMelissa Avery
Associate General CounselJonathan Ira Ezor
SVP & Chief Brand OfficerKristin McHugh
Senior Manager, MarketingWill Langenberg
General Manager, MarketingGretchen Scott
Associate Creative DirectorAndrew Markowitz
Executive Creative DirectorMarc Sobier
Brand-Side / In-House AgencyVerizon / New York
Business Affairs CoordinatorChabely Rodriguez
Business Development ManagerFinley Cole
Director, Executive ProducerElizabeth Haberman
Senior Creative Director, ArtTofer Moran
SR Manager Product EngineeringSteven Mancuso
Marketing Activation ConsultantMathew Hughes
Senior Creative Director, MotionMartin Martinez Virginillo
Managing Associate General CounselAubrey Wesser
Sr. Director, Business DevelopmentRyan Hurth
Roblox Tech Lead + Roblox DeveloperAndré Mattos
PR Analyst - Corporate CommunicationsHerbert Aidoo-Nyarko
Senior Manager of Product DevelopmentLynn Burke
VP, Creative Marketing & Brand DesignMike Wente
Managing Director, Integrated ProductionRob Beck
Senior Vice President, Business DevelopmentScott Rubin
Senior Manager of Social Media, External AffairsClaire Lanier
Senior Manager of Digital Marketing External AffairsJohnathan Lee
Program Associate, Academic and Professional ProgramsAmber Orosco
Vice President, External Affairs and Chief Communications OfficerKenneth Weine
ShareXIN